The Invisible Rights - Design Process
Project Overview
Team size: 4
My roles: Project Manager, Narrative Designer
Development time: 1 month
Project type: College projecthtt
Platform: Browser
Tools: Twine, Miro, Adobe Photoshop
Store page: https://alisaneei.itch.io/the-invisible-rights
Short Description
The Invisible Rights is an interactive story about women's rights.
My Roles and Responsibilities
I was responsible for planning the production, managing the team, doing the writing, and designing the puzzles.
Design Process
Important note: This part is about the process of designing this game with a focus on the narrative.
The Goal
Our goal was to show the injustice that exists toward women in a realistic way.
The Constraints
Short development time (as required by the assignment's criteria)
Limitations of Twine as a game engine
The Main Challenge and the Solution
Believability of the world, the characters, and the conflict:
Developing the world and the characters was a challenge that affected the believability of them. We wanted the story to feel real, but due to the limited time and the short length of the game, we decided to set an exaggerated tone in order to communicate the points quicker and easier. However, based on the feedback we received from the players, we realized that we were successful in telling an emotional and believable story.